iOS Gaming 4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 35) |
- 4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 35)
- New Apple Arcade games?
- Card thief .99!
- Anyone tried Apple Arcade on Apple TV? Wanna share thoughts?
- From idea to release. The visual development of Pixel Pirate (out now on iOS!)
- Ordia — Sale ($3.99 -> $1.99). Really worth it!
- [USD 0.99 > Free] Evertale, but I suspect a F2P here
- Beyond the wall
- Is there a living human playing free games picked from the App Store's front page?
- Problems with iOS 13 ingame keyboard
- Wrong Controller Buttons
- Games not fitting to the screen and misaligned touch points
- Recommendation request: game like zombies ate my friends?
- What are some of the best paid iOS games
- Braveland on sale. .99 from 2.99
- MK Tour with Zero IAP
- Best Arcade Games?
4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 35) Posted: 04 Oct 2019 06:21 AM PDT Happy 1st Friday of October, fellow mobile gamers :) Happy to be back for episode 122 of sharing my weekly tl;dr recommendations based on the 4 best games I have played this week. This week, covering a new high-quality FPS with both 5V5 multiplayer and a battle royale game-mode, a multiplayer co-op idle RPG with some seriously addictive gameplay, Nintendo's entry into the mobile kart racing scene, and a relaxing fishing game with a zen-like art-style and atmosphere. Disagree with my opinion? Let's have a friendly discussion below. New to these posts? Check out the first one from 35 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is. Let's get to the games:Call of Duty Mobile [Game Size: 1.52 GB] (free)Genre: Shooter / FPS / Battle Royale - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: Call of Duty Mobile is a first-person shooter with plenty of 5v5 multiplayer games modes, a battle royale game mode, and the franchise's famous "Zombies" mode coming soon. The gameplay is smooth and the controls are as tight as they get on mobile, with lots of customization options and even Bluetooth controller support. All weapons are unlocked through progression, and the more we use each weapon, the higher it levels up, which unlocks new attachments and attachment slots. Monetization happens through selling cosmetics, a battle pass subscription (also for cosmetics), and weapon XP tickets. The XP tickets could've made the game pay-to-progress-faster, but unlocking all attachment slots for a weapon takes only 1-2 hours without tickets, and so both the mid- and end-game is 100% no-pay-to-win. As an overall package, it's the best multiplayer shooter I've played on mobile so far. App Store: Here First Impressions / Review: Here Ulala: Idle Adventure [Game Size: 0.98 GB] (free)Genre: RPG / Social / Multiplayer / Idle - Requires Online Access Orientation: Portrait Required Attention: Idle tl;dr review: Ulala: Idle Adventure is a high-quality multiplayer co-op idle RPG with a huge focus on social interaction between players, proper RPG team composition, and micro-management of our character. Our character automatically fights the endless waves of enemies approaching us, but together with a party of 3 other players, we have to find the best skill rotation tactic, the pet best suited for our build, upgrade our equipment, cook food to catch new pets, and so much more. The game's amount of content is staggering, the RPG strategic elements have real depth, the social elements are well-implemented, and pushing forward with your team of actual players (not just AI bots) provides an experience unlike anything I've experienced on mobile before. Getting into the top-1% is tricky as a free user due to the game's iAPS, which makes it easier / faster to acquire good gear, pets, and skills, but unless you get really competitive, the monetization most likely won't bother you. App Store: Here First Impressions / Review: Here Mario Kart Tour [Total Game Size: 233 MB] (free)Genre: Racer / Kartracer / Nintendo - Requires Online Access Orientation: Portrait Required Attention: Full tl;dr review: Mario Kart Tour is... well, it's Mario Kart. On mobile. And apart from its portrait-mode gameplay, it truly captures the Mario Kart feel, with the levels we know from previous titles, high-quality 3D models, music, and sound effects. It might just be the highest-quality game Nintendo has released on mobile to date, and I actually enjoyed playing it. The controls take a bit to get used to but are simple by nature, and while there's no multiplayer gamemode yet, it will eventually arrive. Before entering a match, we first pick a driver, glider, and kart, which gains xp and might level up when the match is over. Leveling up increases the points rewarded when using that driver, glider or kart, which is important since "points" is what defines how many stars we get in each level. Unlocking new drivers, karts, and gliders happens through a gacha system that requires premium currency, and a $5/month battle-pass subscription is required to unlock the 200cc game-mode. Neither are required to enjoy the singleplayer-mode, but I AM concerned about how this will impact the fairness of the upcoming multiplayer. App Store: Here First Impressions / Review: Here Fishing Life [Total Game Size: 187 MB] (free)Genre: Fishing / Relaxing / Casual / Zen - Offline Playable Orientation: Landscape Required Attention: Little tl;dr review: Fishing Life is a relaxing, nearly zen-like, offline playable fishing game with simple controls and an art-style and atmosphere reminiscent of Alto's Adventure. We progress onto deeper waters to catch larger fish by upgrading our boat, fishing rod, line, and bait using the gold earned from catching fish. The game does show quite a few ads, both incentivized and non-incentivized, with a rather pricey $8 iAP to remove the ads, and additional iAPs to buy gold to progress faster. None of these are needed as long as you enjoy the grindy gameplay. App Store: Here First Impressions / Review: Here Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/FCkvWxerJSk Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 [link] [comments] | ||
Posted: 04 Oct 2019 04:57 AM PDT When will new games get released? Didn't hey say every month? Are there any new games, since it's October? [link] [comments] | ||
Posted: 03 Oct 2019 06:21 PM PDT
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Anyone tried Apple Arcade on Apple TV? Wanna share thoughts? Posted: 04 Oct 2019 07:48 AM PDT | ||
From idea to release. The visual development of Pixel Pirate (out now on iOS!) Posted: 04 Oct 2019 01:40 AM PDT
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Ordia — Sale ($3.99 -> $1.99). Really worth it! Posted: 04 Oct 2019 05:36 AM PDT | ||
[USD 0.99 > Free] Evertale, but I suspect a F2P here Posted: 03 Oct 2019 06:15 PM PDT
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Posted: 04 Oct 2019 04:07 AM PDT | ||
Is there a living human playing free games picked from the App Store's front page? Posted: 03 Oct 2019 12:42 PM PDT As a developer, I was curious what kind of fun factor the games on the front page can provide. How do they attract people to have so many downloads? There should be some kind of magic, let's learn the lesson! I have downloaded a bunch of them (at least 30-40 games in the last 2 weeks). ...and I was shocked. I just can't believe that there are people playing these crap. Really! 10 seconds of game / 30 seconds of advert. Ok, they have to produce income but this aggressive method makes me delete their app after the 3rd advert. I can't even get used to the control this way. They "punish" you no matter if you loose or win, this way I even loose the motivation to try playing better. My question for players: Let's assume there is a very cool game idea you like. Is it possible to glue you to this game if it has more adverts than gameplay? Has it ever happened to you? If yes, can you define the reason why? My question for developers: If you ever did such a monetization, is it worth loosing players after 3 ad views? Is there such a low dev budget that it's worth neglecting the players this way? Actually, I have a theory that Ketchup/Voodoo/alike does it bundled with an effective, cheap?! marketing campaign, so they get their game on the top of the list with such a big download number that 3 views/install makes it profitable. What is your experience / thoughts about? [link] [comments] | ||
Problems with iOS 13 ingame keyboard Posted: 04 Oct 2019 02:38 AM PDT Hi! Since the release of iOS 13 I've had problems with connecting some games to certain accounts because the keyboard would act weird, specifically, when playing Mario Kart Tour and Dragalia Lost everytime I try to connect the games to my Nintendo account the keyboard gets cut by like 2/3, while trying to connect Call of Duty Mobile to Facebook the keyboard doesn't appear at all, did someone found a way to fix this? [link] [comments] | ||
Posted: 03 Oct 2019 07:50 PM PDT Hey guys, so recently I bought a ps4 controller, and it connects just fine. But when I play the game, it's showing me xbox controls. Is it just me or is anyone else having the same problem? [link] [comments] | ||
Games not fitting to the screen and misaligned touch points Posted: 03 Oct 2019 11:30 PM PDT I recently got my first ever iPhone, an 11 Pro Max. I'm downloading some of the older games I'm familiar with from Android and have found a couple that don't work well on my phone. In particular, Trials Frontier and Unkilled both seem to expand past the edges of the screen, and the touchpoints are about a quarter inch off where they should be. For example, Unkilled looks like this: https://i.imgur.com/WdZnygI.png I can't even play because I can't hit the start button for the mission. Am I downloading the wrong version of the game, or is there a setting somewhere I missed? Are those games just broken? Thanks [link] [comments] | ||
Recommendation request: game like zombies ate my friends? Posted: 03 Oct 2019 11:27 PM PDT My wife quite enjoyed zombies ate my friends and played it to death. It was not updated to 64 bit though so no more of that. She asked me the other day to find her something new that would scratch the same itch. What she liked about it was the variety of weapons and customization, linear gameplay, turn based combat is simple but interactive. Suggestions? [link] [comments] | ||
What are some of the best paid iOS games Posted: 03 Oct 2019 07:09 PM PDT | ||
Braveland on sale. .99 from 2.99 Posted: 03 Oct 2019 06:26 PM PDT
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Posted: 03 Oct 2019 11:50 PM PDT | ||
Posted: 03 Oct 2019 04:22 PM PDT What are the best new arcade games to play? I like RPG style games mostly but will try anything. Thanks in advanced for your suggestions! [link] [comments] |
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