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    Saturday, May 11, 2019

    iOS Gaming It's Developer Saturday! [Ends Sunday at 01:15 UTC]

    iOS Gaming It's Developer Saturday! [Ends Sunday at 01:15 UTC]


    It's Developer Saturday! [Ends Sunday at 01:15 UTC]

    Posted: 10 May 2019 06:18 PM PDT

    Developers are now allowed to post their games on the subreddit, twice a month. Any Developer posts, posted before this post will be removed. When this post is 24 hours old, Developer Saturday will be over.

    Reminders:

    1. You do not need to message the moderators today to get permission to post your game. However, any spam will be dealt with accordingly, please report any spam you see. Moderators will still be viewing posts to make sure they fall within our guidelines and Reddit's guidelines.

    2. If your accounts main purpose on Reddit is just for self-promotion, and you have over 10% of your account being promotion, you need to message/modmail the moderators before posting.

    3. You can only self promote twice a month. If you post your game more than twice a month, it will be removed. You can view this post for more information.

    submitted by /u/AutoModerator
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    4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 17)

    Posted: 11 May 2019 06:04 AM PDT

    Welcome back, mobile gaming friends, to my weekly tl;dr roundup of the 4 most interesting games I played last week.

    This week, the games include a unique dice throwing RPG game, a tactical turn-based RPG that is still in closed beta, the world's oldest mobile MMORPG from all the way back in 2003, and a game that perfectly mixes football with Clash Royale!

    Disagree with my opinion? Let's have a friendly discussion below.

    New to these posts? Check out the first one from 17 weeks ago here.

    The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

    Here are the games:

    Soccer Royale [Game Size: 301 MB] (free)

    Genre: Sports / Football / Turn-based / Clash Royale-like – Requires Online Access

    Orientation: Portrait

    Required Attention: Full

    tl;dr review:

    Soccer Royale is essentially a turn-based Football version of Clash Royale where we build a deck of players, pick a formation on the playing field, and head into 1v1 real-time PvP matches.

    The gameplay is fun and unique, and each player has unique stats, abilities, and a mana cost, which means there's quite a bit of depth and strategy involved.

    My main frustration is that just like with real-life football, matches sometimes drag out without anyone scoring, but at the same time this makes finally scoring all the more exciting.

    We're prompted to buy iAPs relatively often, but just like in Clash Royale, since everything is unlocked through lootboxes, we can eventually grind our way to the best characters - it's just going to take a while. This means this game is best played casually, as competing with top paying players will require lots of grinding.

    Despite the monetization, the game actually succeeds at innovating on the core gameplay, which I'm pleased to see.

    App Store: Here

    First Impressions / Review: Here


    Dice Hunter: Dicemancer Quest [Game Size: 300 MB] (free)

    Genre: RPG / Casual / Turn-based - Requires Online Access

    Orientation: Portrait

    Required Attention: Some

    tl;dr review:

    Dice Hunter: Dicemancer Quest is a tactical turn-based RPG where we continuously roll 6 dice to defeat row after row of enemies.

    Each die has a special ability and a combination of attack, defense, lightning, and star sides, all of which are used during combat, and because some dice have more attack sides than others, some dice are better suited for offensive play. This adds a nice strategic layer to the game.

    New dice unlock through a gacha-like system, which makes the game heavily pay-to-progress-faster, with existing dice upgraded for gold, which is a resource scarcely provided through campaign missions or bought through iAPs.

    The game is very grindy, an energy system limits the play-session length to about an hour at a time, and unlocking the rarest dice feels as good as impossible if we don't spend money on the game, which is a shame since the core gameplay loop is good fun.

    App Store: Here

    First Impressions / Review: Here


    TibiaME [Total Game Size: 125 MB] (free)

    Genre: MMORPG / Fantasy - Requires Online Access

    Orientation: Landscape / Portrait

    Required Attention: Some

    tl;dr review:

    TibiaME is the world's oldest mobile MMORPG, initially releasing in 2003 for the Nokia 3650 - and it's still around till this day!

    I checked it out because it's part of mobile gaming history, but its age is really starting to show. There are only two classes; a warrior and a wizard, the UI is horrible and doesn't utilize the large smartphone screens, the controls are so-so, the combat is repetitive with very few abilities and lots of normal attacks, leveling is grindy, and equipping new gear doesn't actually change the appearance of our character.

    It is, however, nice to see an MMORPG that has monsters drop loot directly to the ground, that can be played in landscape and portrait mode, where we can do whatever we want whenever we want to, and that actually has PvP.

    At the end of the day, a $5 is more or less required to unlock the full game world, much like in Runescape, but additional iAPs to acquire Platinum makes the game heavily pay-to-win / pay-to-progress faster. Such a shame.

    If you like the overall premise, I'd suggest checking out the PC version of Tibia, which is supposed to be much better and actually has a very active Reddit community as well.

    App Store: Here

    First Impressions / Review: Here


    Dawn of the Dragons: Ascension [Total Game Size: 338 MB] (free)

    Genre: RPG / Turn-based / First-person – Requires Online Access

    Orientation: Landscape

    Required Attention: Little

    tl;dr review:

    Dawn of the Dragons: Ascension offers a unique tactical turn-based RPG combat experience that has us face enemies from a first-person perspective, defeating them by dragging our heroes' abilities to the 3x3 grid the enemies are positioned on.

    Between levels and raids, we complete quests to level up, unlock new heroes, upgrade existing ones, and equip new gear to become stronger.

    However, I was disappointed to find that the game is insanely grindy, features multiple items only acquirable through iAPs, an energy system (although energy replenishes very quickly), and that the iAPs go all the way up to $350.

    App Store: Coming soon! At least now you know if you want to check it out or not :)

    First Impressions / Review: Here


    Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing

    TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/JfsVoR3f8-0


    Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16

    submitted by /u/NimbleThor
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    [DEV] John On Fire, a $3.99 paid, no IAP / no ads top down shooter made more in 4 days on iOS than the Android version made in over 6 weeks. Thank you r/iosgaming!

    Posted: 11 May 2019 05:53 AM PDT

    [DEV] John On Fire, a $3.99 paid, no IAP / no ads top down shooter made more in 4 days on iOS than the Android version made in over 6 weeks. Thank you r/iosgaming!

    https://reddit.com/link/bnbqvv/video/dzlh10apvkx21/player

    Download Link : https://itunes.apple.com/us/app/john-on-fire-top-down-shooter/id1462256286

    Sales Results after 1 week:
    So here's the deal guys, I'm stunned, humbled, and thankful for your community and your willingness to support indie developers. After $500 invested in assets for John On Fire and and maybe 800 hours of development time, I was feeling a bit discouraged when the game only made $92 on the Google Play App Store after 6 weeks (and actually more if you count the alpha/beta testing period), the break even point seemed like a really long way off. I was on the fence about whether or not to launch for iOS given that the Apple store fee is a bit more expensive for developers at an annual fee of $99. I decided to take a gamble and launch anyways, and boy am I happy that I did.

    In the first 5 days (and I don't even have full sales statistics for the entire week since last Saturday's launch, because the store analytics are delayed) John On Fire has already made $138. I am so grateful for all of you guys. A huge thank you to everyone who supported the game by purchasing the full version!

    I'm so excited, not only did the sales cover the annual fee, the support that you guys have given has given me a renewed energy to build games, as well as gotten me a lot closer to breaking even overall! You guys rock. Thank you so, so much!

    iOS Sales Breakdown

    Android Breakdown

    If you haven't heard of John On Fire yet:
    Features:

    • No Pay to win, no microtransactions, no ads
    • Full version $3.99
    • 40+ Story Mode missions
    • 20+ Side missions
    • Full dialog cut scenes
    • Full Game Pad / Controller Support
    • Works offline, great for travel
    • 30+ Guns to unlock while progressing through the game, armor upgrades, various items
    • Survival Mode
    • Zombie Mode

    Description:

    John On Fire follows John, a former detective, as he tries to take down crime mob boss Igor Koralev, the man he could never take down back when he was a cop. When Igor's son Yuri steals John's cat and car, John goes ballistic, taking down the entire criminal enterprise one thug at a time, all on the path to get his cat mittens back. The story is a story of passion, revenge, justice, and john may even find true love. The story is meant to be over the top ridiculous and light hearted, but very serious about the gun play and action.

    John On Fire is a top down shooter, single player, story driven game with 40+ story missions, 20+ side missions, plus bonus modes like survival and zombie mode. I put special attention to designing each level so that its beatable in a few minutes, making it the perfect game to just pick up and play or play on the go. The game also features full controller support, as well as touch optimized controls. Any guns unlocked as part of the main story or side missions are then available for you to use in the survival and zombie modes, each of which have 5 maps, allowing you to get even more fun out of the game. Between the main story and the bonus content, John On Fire is sure to leave you entertained for hours on end.

    I hope you guys love it! I'm also working on bringing more new games to bring to iOS so stay tuned.

    You can follow me on social media for updates, stop by even if you just want to chat, I love to talk to friends who are playing my games.

    Twitter: https://twitter.com/XKSoftwareDev

    Facebook : (Search for XK Software Development)

    submitted by /u/eboxrocks
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    Arena of Evolution: Red Tides now available on iOS

    Posted: 10 May 2019 09:07 PM PDT

    Best multiplayer game that’s free?

    Posted: 11 May 2019 09:27 AM PDT

    Pref not too many adds. And something besides Fortnite. Looking for something fun to play with my brother.

    submitted by /u/b1uer0b1n
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    If you had less than five dollars to buy one game currently on the App Store, what game are you buying?

    Posted: 10 May 2019 10:22 PM PDT

    Are there any iOS games that release content on a weekly basis long-term? Essentially weekly episodes?

    Posted: 11 May 2019 03:50 AM PDT

    My favorite game of all time is an iOS game long removed from the app store, Cause of Death, that released content (episodes) on a weekly basis. It was an overarching story told over the course of 3 and a half years and I was overjoyed to play it.

    Has anyone heard of any game, preferably (but not necessarily) a story game, that does something like this where new content gets released on an episodic basis over a long period of time? To be clear, I'm not talking about games like Life is Strange/TellTale where they release a fixed number of episodes (4-6); I'm talking about games that do this long-term as opposed to a fixed term.

    Long shot but I'm curious if there is anything is like this.

    submitted by /u/ShiningConcepts
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    [DEV] My silly flick soccer remake

    Posted: 11 May 2019 08:26 AM PDT

    Hi yall, recently published my game, Swipe Soccer, to the app store. It's simple, no ads, no in-app purchases, and just two instructions. Swipe your finger up the screen to get the ball off the ground and swipe your finger again to change the direction of the ball while it's midair. Goalie gets harder and harder as you score more in a row. Good luck :D

    It's also open-sourced: https://github.com/chris-gong/flick-soccer-ios

    submitted by /u/PurelyStats
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    [DEV]21 Twenty One

    Posted: 11 May 2019 06:11 AM PDT

    This is very simple card game. The rules are the same as the popular card game Blackjack. You goal is to make as much points as you can. You sign in with game center and compare your results with other players. Casual game for your trips on a bus or a train, great to kill some time. If you have questions or suggestions I'll be hapy to hear. Enjoy!

    21 Twenty One

    submitted by /u/yo_asakura
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    Opinions on the Rotor Riot?

    Posted: 11 May 2019 12:52 AM PDT

    I use the Nimbus, was wondering how it compares to it?

    Thanks

    submitted by /u/DipperDolphin
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    Best games can i purchase with account have 50$ ?

    Posted: 11 May 2019 09:28 AM PDT

    Suggest me best of your recommendation regardless of category .

    submitted by /u/Mohammad-Dalesh
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    Best RPG (or similar) that can be played with one hand?

    Posted: 11 May 2019 09:23 AM PDT

    As it says in the title, I am looking for good RPG's (or similar games with long play time and replayability) that can be played with one hand. I have already played crashlands, cat quest and a bunch of assorted rogue-likes and card based RPG's which are all playable one handed. I just downloaded KOTOR, which I assume can be played with one hand due to the turn based combat. However, I have yet to come across an RPG on IOS that I can really get into. Any suggestions would be great, thanks in advance!

    Edit: I should also mention I have played Stardew Valley, which is fantastic and totally playable one handed.

    submitted by /u/heephap
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    Using AppNana for IAPs

    Posted: 11 May 2019 09:19 AM PDT

    I'm trying to earn some cheap iTunes gift cards using AppNana, but often when I click on an offer, it says Safari can't connect to the server. Does anyone know how to fix this?

    submitted by /u/clairemct
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    [Dev] Steampunk Idle Spinner: 3 worlds of incredible machines and mad science

    Posted: 11 May 2019 09:02 AM PDT

    [Dev] Steampunk Idle Spinner: 3 worlds of incredible machines and mad science

    Hello! Today I'd like to tell here about my game, Steampunk Idle Spinner. This is the game which was started as a game-jam entry in June 2017, but grew into a long-going project (and won 3 mobile prizes, in fact).

    Steampunk Idle Spinner

    The basic idea of the game is to explore the steampunk, dieselpunk and gaslamp fantasy worlds. You can build machines, connect cogwheels, mine for resources and expand your factories and incredible contraptions.

    The workshop world starts from a single money-making device, which should be rotated manually. And here's how it looks in a developed phase:

    Workshop world in Steampunk Idle Spinner

    See the portals? They let the player restart the world and have a bonus or to travel to other dimensions.

    Next world, Clockwork city is drastically different. Here the money is generated by almost every building, and the source of energy is only one: the mechanical sun. Later on you manage to harness the power of wind as an alternative source of energy and equip the sun with planets, to boost its energy-generating power.

    Clockwork City world in Steampunk Idle Spinner

    And the third world in the game is Floating Islands. This concept was often featured in steampunk/fantasy settings, and I built the gameplay here around exploration and resource management. You can build Leonardo da Vinci-styled flying machines and discover islands of 3 types: Grass, Snow and Sand. They produce food, water and oil, respectively, and to boost the production you should supply the islands with the resources, not produced locally.

    Floating Islands in Steampunk Idle Spinner

    So, Steampunk idle spinner is a fusion of 2 genres. Like in the idle genre, you can setup your machine and let it work wile you are offline, but this is also a builder, so the way you connect the machines impacts your earnings in a great way.

    I'll wrap-up with an iOS trailer to let you see the machines in action.

    Trailer of Steampunk Idle Spinner

    The game is on AppStore since December: https://itunes.apple.com/us/app/steampunk-idle-spinner/id1445575882 and its rating is 4.7 (from 62 reviews)

    The game development is going on, I release updates on a regular basis. The most recent addition was the steampunk characters (here's how they look like: https://imgur.com/gallery/8vBeMLf). My plans include adding the worlds based on "To the Center of the Earth" and "From the Earth to the Moon" settings.

    We have community on Reddit, Facebook and Discord, where the players advice on new features and contents and share their steampunk creations.

    One more fun fact: I record the video of all the coding and drawing I do for the game and then publish a 1:60 timelapse of my work to Youtube. This way I know that I've spent over 1000 hours making the game.

    You are welcome to check it, hope you will like it!

    submitted by /u/GeneralVimes
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    Are there any games on the App Store which are like cartoon wars 1 or 2?

    Posted: 11 May 2019 02:48 AM PDT

    I remember playing cartoon wars a lot when I was younger and I was going to redownload it but it turns out it is not on the App Store any more. Are there any games that are like cartoon wars (except for cartoon wars 3 bc that is a cash grab. Or so i heard)

    submitted by /u/Dildildilmandildil
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    Best mmo on iOS?

    Posted: 11 May 2019 07:40 AM PDT

    I wish runescape actually worked well with touch controls.

    What are some of the better iOS mmos?

    submitted by /u/import_numpy
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    What the better Marvel themed game to play?

    Posted: 11 May 2019 12:41 AM PDT

    I'm looking at all these marvel games and there's so much, I'm just not sure what ones are still popular to play

    submitted by /u/Gamer4life101
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    fungi.game out on iOS now!

    Posted: 11 May 2019 02:28 AM PDT

    Mindless gaming.

    Posted: 10 May 2019 09:27 PM PDT

    I'm looking for games to play while I listen to podcasts or audiobooks. Something mindless but keeps my hands busy, otherwise I doze off. Candy crush type games are ok but I get bored of them so quickly. I played eggs for a bit, but that got old quick too. I enjoy blendoku type thinking too. Anyone have any good games that don't take much brain power ? Thanks !

    submitted by /u/Cassidylouise96
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    Free games that are able to be played offline

    Posted: 10 May 2019 11:24 PM PDT

    Is there any good games that cost a dollar?

    Posted: 10 May 2019 11:38 AM PDT

    I happen to have one dollar in my iTunes account and I'm wondering if theres a good game that's a dollar.

    Thanks much.

    submitted by /u/Cherrybear2100
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    App store not taking reviews

    Posted: 10 May 2019 12:22 PM PDT

    Hi! So I have tried now multiple times to review a certain app/game after trying it incase someone else reads the reviews before downloading it, only problem is.. I dont see my own review at all there...? Does it take multiple days for it to show up or what? I checked a bit later and the stars I gave to the app where gone on my own phone and I couldnt see the review I wrote for it.

    I checked as well on my brothers iPhone the same app and couldnt see my review on it...? Does it just take tons of time to go trough or can the developers of the app themselves just instantly deny any feedback that isnt 5 stars and praising the app? Or is that something from Apples/iTunes end? Thanks!

    submitted by /u/Braumazing
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    Merge Quest

    Posted: 11 May 2019 05:20 AM PDT

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