• Breaking News

    Sunday, January 27, 2019

    iOS Gaming Developer Saturday is over

    iOS Gaming Developer Saturday is over


    Developer Saturday is over

    Posted: 26 Jan 2019 05:18 PM PST

    Thanks for participating!

    Any posts made by a Developer after this post will be removed. You may post again next Saturday at 01:15am UTC.

    Hope you found some new games!

    submitted by /u/AutoModerator
    [link] [comments]

    Best retro game re-releases?

    Posted: 27 Jan 2019 12:25 AM PST

    Recently I bought the ad-free IAPs for Sonic 2 and Sonic CD and holy hell, are these the best $4 I've spent on mobile games. This just sparked my curiosity for more retro games on the AppStore.

    I know the rest of the SEGA Forever games are really wonky. But I want to ask, once you buy the ad-free IAP, does the performance on those games improve? Because I don't know if the emulator itself is actually garbage, or the games drop frames because the app is pre-loading ads in the background. Also, which are other good SEGA classic games to play? I'm guessing Crazy Taxi should be okay since it existed before the new wave of SEGA Forever games.

    And obviously, any other retro games suggestions on the AppStore are welcome.

    submitted by /u/snarfMP4
    [link] [comments]

    Good “collecting” games?

    Posted: 27 Jan 2019 08:36 AM PST

    To define a "collecting game:" - has plenty of things to collect (such as characters, weapons, animals, pets etc.) and as such, is the main focus of the game.

    I will ask that you don't include any gacha games that are overly anime. A good example of my ideal gacha game is Brave Frontier (original).

    If you can, just avoid gacha games entirely. I am okay with a "gacha" system in the game to obtain characters. However, I'm not interested in spending thousands in order to do so.

    Hopefully this isn't too specific. Thanks!

    submitted by /u/absolpro
    [link] [comments]

    iOS Gaming no. 18: War of Omens

    Posted: 26 Jan 2019 11:44 PM PST

    Introduction

          Good afternoon ladies and gentlemen of sundry accomplishment! This week we have the opportunity to look at my personal favourite card game: War of Omens. While it likely isn't the most innovative, most unique, or most flavourful, it has captured my attention for several years. So permit me, dear readers, to introduce you to a card game that delivers an interesting story, enjoyable gameplay, and fosters an incredibly helpful and friendly community.

          Additionally, should you wish to read the previous review please click here. If this is the best content you've seen all year, you can, and are welcome, to tell me all about it on either the Trinity Force Network Discord server, or the r/iOSGaming server, by messaging me directly on Discord @Syger#2331, or on Reddit!

    Details & Summary

          War of Omens is an excellent game for those who want something fast, something that doesn't require very much attention, and for those who do not necessarily about a satisfying multiplayer. If you're looking for the next CCG ladder to climb, or something focused on competition, you will not find it here.

    Game: War of Omens

    Developer: Fifth Column Games

    Price: Free

    In-App Purchases: Yes

    Device used: iPhone XS Max

    The Review

          Card games are a fascinating idea. The whole notion of losing the entire game right up until you win, or unloading a massive combo and winning in a single turn, or completely starving the opponent of all economy and winning with their own cards, or finding that one perfect solution to a puzzle and winning by a hair's breadth—it all sounds so incredibly thrilling! Unfortunately, few card games actually deliver this expectation. Elder Scrolls: Legends did, for a while, as did Hearthstone before it. Both, however, failed to deliver any of those ideals in short sessions over an extended period of time. But there is a game that has: War of Omens, a small, under developed, unassuming CCG that, against all odds, manages to provide fast, enjoyable, single-player matches, an entertaining multiplayer, and an incredibly flavourful world.

          Whether it's experimenting to find that perfect miracle Pocchi deck, dealing several hundred damage with Arsenic in a single turn, or crashing the game with too many units on the board; nothing beats the single-player in terms of consistently delivering opportunities for memorable moments. Unfortunately, most of those scenarios are locked behind a few hundred wins but, like most good things in life, that only makes it all the more satisfying when you can finally pull them off consistently. Getting through those several hundred games quickly isn't difficult, and could even be considered relatively quick, as long as it is done right. In a practical sense, that means playing a significant amount of a difficulty that, while certainly a step up from the tedium of Neophyte, is not exactly a challenge either: Journeyman. That, however, is an intentional choice and part of the grind that makes up the game's progression.

          To be a little more specific, that grind is the business of collecting all the different cards, heroes, and coins. Each has a different rarity, from Common to Epic, with the addition of a separate Hero rarity. Each card has three tiers, and each tier reduces the cost of the card by one gold. For example, the aforementioned Arsenic card has a rarity of Rare (which would be the equivalent of an Epic tier in an RPG), and an initial cost of twelve gold. Upgrading to the second tier reduces the cost to eleven; upgrading to the third tier reduces the cost to ten. That's not an entirely accurate way of looking at it, though, because there's a twist: Each tier is less an upgrade and more an additional card, which means that each tier unlocked allows for an additional copy of that card to be used in a deck. To continue with the Arsenic example, that means there can be a maximum of three Arsenic cards in a deck: One that costs twelve gold, one that costs eleven, and one that costs ten. This is true for every card in the game, and is part of the game's unique flair.

          Collecting the twenty-five copies to bring a single card to tier three is a not inconsiderable time investment all on its own, nevermind taking every card in the game to tier three. This is primarily attributable to the way cards are collected: Via loot box. There are four different loot boxes (oak, silver, gold, and gem), each with a different price point and slightly different contents, although only the first and last are available to free-to-play players. Oak boxes can hypothetically contain every card in the game, but the odds for a rare card are incredibly low, let alone an epic (1.1% and 0.05% respectively). Each tier after oak cuts the bottom rarity from the previous pack—so silver packs only contain uncommon, scarce, rare, and epic cards, and gold packs only contain scarce, rare, and epic cards. Fortunately, after a card is first found there is an alternate way to upgrade it: Crafting. Crafting requires ingots, which are earned by winning games, or collecting additional copies of cards that have already been upgraded to tier three. Once enough ingots have been collected, they can be spent to upgrade a card to the next tier. The cost of such an upgrade is reduced by the number of cards already collected for the next tier—for example, upgrading a Rare card to tier three would cost 20,000 ingots but, if ten copies of that card had been collected beforehand, the cost would be reduced to 10,000 ingots.

          One might wonder why I've spent so much time talking about the single-player, the progression system, and the clear monetisation strategy instead of mentioning the multiplayer even in passing. Well… put simply, it's because the multiplayer simply isn't the draw. Sure, it can be fun to play against other people, testing your decks, mettle, and strategy; and sure, human opponents think and behave differently than AI opponents. Those are all fair points, and they all have their own weight. However, the appeal of War of Omens isn't in its multiplayer—that ship sailed years ago, unfortunately. No, the multiplayer population of today is predominantly made up of players who have been playing for a long, long time; players who, as a result of their tenure, have a significant advantage in terms of deck strength, let alone raw experience playing the game. That is not to say it is impossible to find a fairly even match—it isn't—merely that, due to the population size, and who who those players are, it is unlikely.

          The question remains, though: If the single-player is mostly a grind, and the multiplayer isn't interesting, what is the appeal? As someone who is captivated by an interesting story and creative storytelling, the appeal is in the lore, the worldbuilding, the particular style and flavour with which things are described. Every loading screen has a quote and card art. The quotes range from a single sentence recounting some trivia ("Your family has done much for his church, I believe God owes you a favour.") to whole paragraphs describing an encounter with an otherworldly force. Each faction (Vespitole, Daramek, Metris, and Endazu) has its own driving force, its own goals; most cards have their own quotes from different characters. The world, while not actually living, feels like it has character. The story, though incomplete and lacking, is interesting; the gameplay, challenging. The characters have purpose and the writing, if not spectacular, is well done. It is, in a word, enjoyable.

          Does the game have flaws? Very, very much so. Are those flaws large or noticeable enough to seriously impact enjoyment? Almost certainly. Is the game enjoyable despite those flaws? Depending on what you are looking for, yes. It is a game that has, through some miracle of perseverance and commitment from the developers, and the extraordinary devotion of the players, managed to survive (if only barely) for five years. It is a game that is incredibly underrated, and should probably be dead because of it. Yet, despite all that, it is a game that I have personally played for no less than three years, and that I recommend whenever the opportunity presents itself. Will most people be turned away by the almost certainly outdated or irritating monetisation? Probably. All I can say is that if you're tired of Hearthstone, of Elder Scrolls: Legends, of Magic the Gathering: Arena, of Artifact, or of the many, many other card games out there… maybe give War of Omens a shot. It's free, and hey—what's the worst that could happen? Maybe you'll find a new favourite.

    Conclusion

          Well, that's it for this week folks. As always, I'm open to criticism—if you give it, I'll take it. If there is a particular game you would just love to see me review, send me a message! All the relevant contact info is below, or way back up at the top.

          If this wasn't completely terrible and you'd like to congratulate me, feel free to head over to Trinity Force Network Discord server, or the r/iOSGaming server, and let me know by mentioning @Syger#2331! Alternatively, my Reddit inbox is always open or, if you're reading on Reddit, leave a comment below! I read everything.

    Relevant links:

    Trinity Force Network

    War of Omens

    submitted by /u/Syger_
    [link] [comments]

    Alto's Oddysey - can't use iCloud

    Posted: 27 Jan 2019 06:40 AM PST

    I just bought this game and noticed that I can't tick iCloud option in the settings.

    Anybody knows why?

    submitted by /u/PSUOTAM
    [link] [comments]

    Rebirth M

    Posted: 27 Jan 2019 08:44 AM PST

    There has been a lot of MMORPGs coming out lately for mobile, thought I would try this.

    at first play, it seems great. Love the graphics, and supports the resolution of the 2018 iPads. But the translation is so bad in game that it gives me a headache. almost every interaction has something wrong with it.

    Seeing how this is so pervasive, I am not expecting much to change.

    i mean:

    Huh? There is more for to do?

    We got stuffs to do eh?

    ...

    it's alright, what?

    Now tell me

    ...

    A wolf blood? Alright.

    submitted by /u/darrinsden
    [link] [comments]

    Opinions on Rangers of Oblivion?

    Posted: 26 Jan 2019 06:31 PM PST

    Jus started the game and I'm surprised by its quality. Great graphics, nice voice acting, I liked the companion system, etc... my only complaint is that the combats feel too easy, but I hope it's just because I'm in the beginning. What are your opinions?

    submitted by /u/DistantLandscapes
    [link] [comments]

    First video directly from the game which we are developing for iOS devices. What do you think?

    Posted: 26 Jan 2019 01:36 PM PST

    Which is better between Alphaputt and Nano Golf?

    Posted: 26 Jan 2019 06:41 PM PST

    Help me decide between my two minigolf games!

    submitted by /u/-Sawnderz-
    [link] [comments]

    Best idle games for RPG fans?

    Posted: 26 Jan 2019 12:24 PM PST

    I love Realm Grinder and the recently released Just Kill Me 3. Most other idle games didn't keep my attention because they're so damn freemuim it's crazy.

    I love games like Dream Quest, Solitairica, Night of the Full Moon, Silent Abyss, and Siralim 3. I have been trying to find a game that bridges the gap between both of my tastes, but nothing has really piqued my interest.

    And recommendations would be greatly appreciated (it doesn't necessarily HAVE to be an idle game, but I like the concept of the couple that I mentioned).

    submitted by /u/trwaters
    [link] [comments]

    Any good (free) basketball games? Not necessarily realistic.

    Posted: 26 Jan 2019 12:49 PM PST

    Impossible Platformer - Helios

    Posted: 26 Jan 2019 03:12 PM PST

    Impossible Platformer - Helios

    Hello guys,

    I just released this game on iTunes, it's an impossible style 2.5D platformer! give it a try and let me know if you like it!

    get it here : Helios - IOS

    Helios Speedrun

    submitted by /u/yassirrGame
    [link] [comments]

    Anyone care to recommend some fun and simplistic card based games?

    Posted: 26 Jan 2019 01:58 PM PST

    Looking for a puzzle game with a lot of depth and replay value

    Posted: 26 Jan 2019 10:11 AM PST

    I've been playing Gems of War for the past 6-8 months now. I'd like to find a new time sink. I like puzzle games that make me think. I want a game that will last me a while, so if it's a standard puzzle game, it needs a lot of levels.

    submitted by /u/mostlyemptyspace
    [link] [comments]

    Celebrating the launch of my new game my previous game Retro Pixel will be free for a limited time!

    Posted: 26 Jan 2019 10:34 AM PST

    Good Card strategy games

    Posted: 26 Jan 2019 10:18 AM PST

    basically what the title says. Looking for a good card game

    submitted by /u/Franputsun16
    [link] [comments]

    I have created an arcade game “Box and Weave” on the apple App Store and soon to be coming on the android store, check it out this is my first app I’m looking more for feedback, I have some ideas in mind to update the game with more features throughout the year.

    Posted: 26 Jan 2019 05:21 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel