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    Friday, August 28, 2020

    Apple Daily Tech Support Thread - [August 27]

    Apple Daily Tech Support Thread - [August 27]


    Daily Tech Support Thread - [August 27]

    Posted: 27 Aug 2020 08:09 AM PDT

    Welcome to the daily Tech Support thread for /r/Apple.

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    Here is an archive of all previous "Tech Support" threads. This is best viewed on a browser. If on mobile, type on the searchbar [title:"Daily Tech Support Thread" author:"AutoModerator"] (without the brackets, and including the quotation marks around the title and author.)

    submitted by /u/AutoModerator
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    The Epic Games situation, as summarized by Steve Jobs 10 years ago.

    Posted: 27 Aug 2020 11:54 AM PDT

    YouTube starts testing native picture-in-picture feature in its iOS app

    Posted: 27 Aug 2020 08:21 PM PDT

    Apple blocks Facebook update that called out 30-percent App Store ‘tax’

    Posted: 27 Aug 2020 09:46 PM PDT

    Fortnite for iOS and Mac is now officially blocked from receiving updates

    Posted: 27 Aug 2020 06:21 PM PDT

    Safari adopts same web extensions used in Chrome, Firefox, Edge

    Posted: 27 Aug 2020 10:34 PM PDT

    Apple Employees Who Completed This Year's 'Close Your Rings' Challenge Receive Shirt and Congratulatory Card

    Posted: 27 Aug 2020 01:25 PM PDT

    Apple rejects ‘Watch for Tesla’ app as it starts requiring written consent for third-party API use

    Posted: 27 Aug 2020 05:54 PM PDT

    Revisit New York City’s iconic Apple Stores as they appeared in the 1940s - 9to5Mac

    Posted: 27 Aug 2020 08:17 PM PDT

    Apple Settles Class Action Lawsuit Over Powerbeats 2, Agrees to Pay $9.75 Million

    Posted: 27 Aug 2020 08:55 PM PDT

    Speculation Over an Apple Search Engine Resurfaces, But Apple Likely Remains Focused on Siri and Spotlight

    Posted: 27 Aug 2020 08:16 AM PDT

    The App Store Twitter account is promoting the upcoming PUBG Mobile update

    Posted: 28 Aug 2020 01:21 AM PDT

    Apple releases third watchOS 7 public beta

    Posted: 27 Aug 2020 10:53 AM PDT

    Rumors Persist About Apple Selling iPhone 12 Models Without a Charger or EarPods in the Box

    Posted: 27 Aug 2020 09:05 AM PDT

    Apple Losing Share of Wireless Earbuds Market Despite Growing AirPods Sales

    Posted: 27 Aug 2020 04:15 AM PDT

    Epic Games Sends Emails to Fortnite Players Blaming Apple for New Season's Unavailability

    Posted: 27 Aug 2020 10:51 PM PDT

    What is Apple's new Spatial Audio feature? Will it enhance future A/R and V/R use cases

    Posted: 28 Aug 2020 12:44 AM PDT

    South Korean Ministry to review Google and Apple’s in-app payment systems; Epic story continues

    Posted: 27 Aug 2020 10:50 PM PDT

    GoodNotes 5 Updated to Support Document Sharing via iCloud Sync

    Posted: 27 Aug 2020 04:03 AM PDT

    Apple Blocked Facebook Update Highlighting Apple's In-App Purchase Fees

    Posted: 28 Aug 2020 01:26 AM PDT

    Apple Newsroom Redesigned With Emphasis on Featured Stories, Shares Profile of Alabama Teacher Portrice Warren

    Posted: 27 Aug 2020 06:48 AM PDT

    Airplay 2 Handoff Functionality?

    Posted: 27 Aug 2020 03:17 AM PDT

    Airplay 2 was supposed to fix most of the annoying things about Airplay 1 (Play to multiple targets, calls interrupting, allowing you to start a stream on device, hand it off to target, and then do something else on your phone). It does the first thing two things well, but I can't determine how it does the last thing (ie. handoff). Im not sure if its up to individual apps to support it or if its a system feature, Im using airplay wrong, or I had a misunderstanding about airplay 2. One of the biggest gripes about airplay was that when airplaying something, browsing to a site with video, and then having that video audio come out airplay, interrupting your original airplay stream. That doesn't seem to be fixed, unless the video is a youtube video.

    3 Examples -

    I can start a song in Apple Music, airplay it to my Sonos One (which is Airplay 2 compatible)... If I then open Podcasts and play a podcast it takes over the "now playing" card in Control Center and goes to my Move, stopping my music stream. I couldn't find a way to have a podcast play locally and apple music continue to play on an airplay target since there is only the one now playing card in control center.

    Netflix does the same thing. If I start a netflix video it takes over now playing and comes out the move.

    Youtube does not, however I can't control youtube volume independently from the airplay 2 speaker... so if I turn up the video volume on my phone (hardware buttons or GUI), it also turns up the airplay 2 volume, but at least the audio streams are different between airplay 2 target and locally.

    The problem seems less an Airplay issue, more that there is only one audio source at a time, yet somehow phone calls and youtube manages to get around it.

    submitted by /u/buddyrich33
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    A discussion on what we lose and gain should Epic Games be permitted to have their own store...

    Posted: 26 Aug 2020 08:30 PM PDT

    I know we've seen plenty threads on this, and some of this be rehash, but I don't think many people (developers / consumers / Epic) have thought this all through:

    WHAT CONSUMERS GAIN:

    • Emulators and many some pretty awesome software that apple won't allow (see: XCloud).
    • Options. You have the option to find lower rates and have apps that take more liberties with your phone (for better or for worse). Cheaper rates definitely sounds nice, and I'm sure some people will even find ways to take advantage of the new $free.99 pricing structure. Personally, I might be one of those people in the latter category because....

    WHAT CONSUMERS LOSE:

    • Less guarantees on privacy. If developers don't have to put up with this headache, they won't.
    • Less applications using Apple sanctioned API's and going to other stores to avoid App Store review. This may mean more variety, but I think it'll more likely lead to inconsistencies, developers not supporting Apple API's as much as they do now, overall decline in app quality and polish, less system optimizations, etc.
    • More companies potentially having access to your credit cards / payment information. You're losing a single channel for many channels.
    • Alternative stores hoarding exclusives to force you into their store. PC gamers know all too well that if Epic Games gets a store on iOS they'll be buying exclusives left and right. Expect Facebook, Instagram, Whatsapp, social media, etc. to whore themselves out to Epic Games because they don't even want to be under Apple's privacy thumb in the first place.
    • No sign-in with Apple ID. Many more apps requesting payment details to circumvent the app store and many more apps requesting you make accounts with them w/o a secure and private single sign-on.
    • Less protections against malware and less recourse on being made whole should something screw with your system (as it stands, Apple gives out a refund if you just request it).
    • A less cohesive ecosystem. You can't have one app purchase run across all your devices unless the other store you're buying from is on Apple TV, iPhone, iPad, Apple Watch, and Mac.

    WHAT DEVELOPERS GAIN

    • More freedom. They can do whatever the fuck they want within reason (for better or for worse). Don't like their privacy stances? Fuck you, they'll make their APK available solely from their website with all of the offending code that Apple wouldn't permit. But on the bright side, we will get more capable software that can interact and make positive system changes as well. Think different themes for your phone and non-native music apps being default. Say hello to tweaks.
    • Potentially more revenue (but I don't think this will happen unless you're a rather large dev with custom DRM).
    • All those apps that Apple denies for arbitrary reasons? They're now all permissible (again, for better or for worse).

    WHAT DEVS LOSE:

    • Strong piracy protections. This one will hurt their bottom lines in ways I don't think they're expecting. And personally, as a dev, I wouldn't blame a consumer if they tried to pirate my work if that option became much more viable. I fully expect a non-walled garden experience to be coupled with less privacy protections and a general decline in app quality. Devs will want to use platform agnostic API's much more, and that will result in less optimized apps. People will want to shotgun any and everything between Android and iOS. And if this prediction is correct, I couldn't blame a consumer for wanting the apps to be free. Hell, you want my data and you want to charge me for a crappier experience where I have to go and download your custom launcher for this one app? You better believe I'm searching for a free alternative. There's a reason app developers make more money on iOS... Apple customers are forced and conditioned to go through official channels as unofficial ones are much more difficult. Open those barriers a bit, and I think you'll see people aren't so happy to pay a similar amount.
    • Apple may resort to pettiness and just charge for their tools. I personally doubt this will happen because it might affect their hardware sales should there be less devs, but I'm sure that they'll find a way to restructure their business to retain some form of a cut (or at least try to).
    • Smaller-to-medium sized developers will have to put up with much more overhead should they leave the app store. Again, that's their choice, but I don't think they realize the value provided here by Apple. Hosting, payment processsing, online dispute resolution, translation services, global tax services, world-class API's and tools, free advertising, customer install base, handling of credit card processing fees, etc. Perhaps this isn't worth 30% any more, and I agree that the rate should be scrutinized, but it's definitely worth at least 20%. These are pretty low rates (even 30%) when you look at the cost structure of pretty much any other industry. The fee is also in-line with their competitors and has remained static since the store's inception. This isn't even considering that Apple may put much less resources into this store should all the bigger players leave. If they're not getting a cut of Prime Video subscriptions, why would they invest so much money into app review, curation, etc. for small indie devs. I think the rate on larger devs (and the app store in general) ultimately levels the playing field for smaller people.
    • Free app store advertising. Your app won't be featured on those large, fancy articles in the Today View that have reportedly made app developer's careers. There are other methods of advertising, of course, but be prepared to see smaller and medium sized devs get further lost in the race unless someone fills this gap for cheap or free.

    WHAT EPIC GAINS:

    • More opportunities to sell make believe IAP to children with less overhead and less scrutiny.
    • More weight behind their store, which they'd try to pivot into being everywhere. They may see this as a way to combat Steam more effectively by pitching their services as being home and mobile instead of just stuck on PC.

    WHAT EPIC GAMES LOSES:

    • Probably a lot of IAP. They've already been shown to struggle on Android trying to sell Fortnite direct, but maybe the stars will align and their fortunes will change?

    • Business model scrutiny. If we can arbitrarily define monopolies as anything we want, I'm sure someone will want to define Epic's control over the Fortnite marketplace as monopolistic in order to take advantage and sell wares.

    submitted by /u/vorheehees
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