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    Friday, May 13, 2022

    iOS Gaming Huntdown is my favorite iOS game of all time. I wish we had a sequel or DLC

    iOS Gaming Huntdown is my favorite iOS game of all time. I wish we had a sequel or DLC


    Huntdown is my favorite iOS game of all time. I wish we had a sequel or DLC

    Posted: 13 May 2022 09:31 AM PDT

    4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 131)

    Posted: 13 May 2022 04:11 AM PDT

    Welcome to episode 218 of my weekly mobile gaming recommendations based on the most interesting games I played and that were covered on MiniReview this week :)

    Support these posts (and YouTube content + development of MiniReview) on Patreon: https://www.patreon.com/NimbleThor <3

    This episode includes a unique new puzzle word game, a 3D Slay the Spire-like roguelike deck-builder, an audio-based adventure game, and a cute adventure puzzle game.

    Disagree with my opinion? Let's have a friendly discussion below.

    New to these posts? Check out the first one from 131 weeks ago here.

    Let's get to the games:

    Knotwords [Game Size: 131 MB] (Free)

    Genre: Word / Puzzle - Offline

    Orientation: Portrait

    Required Attention: Some

    tl;dr review by NimbleThor:

    Knotwords is a great minimalistic logic-based word puzzler where we're tasked with arranging letters in each section of a crossword-like map.

    Unlike a traditional crossword where we're given a hint or synonym and have to guess the correct word, Knotwords provides us instead with all the letters that need to be filled in in each section of the map. This may sound easy, but since each row that has to spell out a single word is often split into several sections, there are lots of potential ways to use the letters. Think of it a bit like how a game of Sudoku is challenging even though you know the numbers that must be used in each section.

    Because of the difficulty, a level can easily take 15-30 minutes to finish, but once we get the first few words down, things get gradually easier and easier, creating a fun gameplay experience. Thankfully, we can also always save a puzzle and come back to it later to pick up where we left off.

    Taking inspiration from the viral hit 'Wordle', a new puzzle releases every day, which everyone around the world then competes to finish as fast as possible. And once you've completed the daily puzzle, there are also monthly puzzlebooks with extra levels, and even a 'daily twist' mode.

    Knotwords is free-to-play, with a "pro" version available through either an $11.99 one-time purchase or a $4.99 yearly subscription. This unlocks the full daily puzzle archive, the 'daily twist' mode, extra monthly puzzles, more detailed statistics, and extra color themes. Although somewhat pricy, this is a great simple monetization system, and due to the length of each puzzle, there's plenty of content in the free version for most casual players.

    Overall, it's a terrific example of how a simple core gameplay loop can create an amazing experience, and I highly recommend any word puzzle fan to check it out.

    App Store: Here


    Neoverse [Game Size: 1.9 GB] (Free)

    Genre: Deck-building / Roguelike / Slay The Spire-like - Offline Playable

    Orientation: Landscape

    Required Attention: Some

    tl;dr review by NimbleThor:

    Neoverse is an interesting Slay the Spire-style roguelike deck-builder with multiple character classes, three game modes, and a high-quality 3D universe in which our character fights enemy monsters based on the cards we use.

    On each turn, we can use five mana to deploy cards from our hand that instantly take effect once played. These cards come in various types ranging from simple attack or defense cards to more advanced 'constant' cards whose effect lasts until the battle ends. When we win a match, we pick one of three random cards as a reward, which is the primary way to expand our deck.

    Then, we get to select between three options for our next fight, which often means going with an easy battle or a true challenge with a better reward. We can also buy new cards and unlock temporary stat-boosting skills. When we eventually die, we receive a currency depending on the number of bosses defeated, which can then be spent on permanent upgrades.

    There's a lot more to the gameplay as well, such as combos that trigger if we use card types in a specific order, an overheat system that impacts the effectiveness of certain cards, card synergies, lots of enemy buffs and immunities, and lots more – all of which adds an incredible amount of tactical depth.

    The enemy design is all over the place, but the game looks great and is decently polished, with the biggest downside being the UI that makes it almost impossible to read certain tooltips.

    Neoverse monetizes via $3.99 iAPs to unlock two additional characters with unique starting decks, and incentivized ads for extra skill points. It's easily one of the most unique deck-builders I've played, and it's worth checking out for those that have been frustrated with the simplistic art-style of most roguelikes.

    App Store: [Here](hhttps://apps.apple.com/us/app/neoverse/id1593363726)


    Blind Drive [Game Size: 211 MB] ($3.99)

    Genre: Action / Adventure / Audio-based - Offline Playable

    Orientation: Landscape

    Required Attention: Full

    tl;dr review by Yousef:

    Blind Drive is a comedic yet brutal audio-based action game where we are forced to steer a car entirely at the mercy of our hearing.

    After volunteering for a scientific research study, we suddenly find ourselves cuffed to the wheel of a car that we're forced to steer through various areas while the speed and other factors are remotely controlled by the scientist.

    With vehicles coming at us from multiple angles, we must listen and carefully steer away from the sound they make to prevent crashing into them. Adding to this insanity, the supposed scientist that holds us captive loves to mess with us by muffling the audio cues.

    The story takes a dark turn after we blindly ram into a few police cars, and from thereon, the plot quickly unravels and we soon realize that not everything is as it seems to be.

    To make the experience even more immersive, a blindfold mode allows us to play the entire game through a purely black screen, removing all the minimalistic but dazzling visuals that appear by default. A lot of effort was clearly put into creating a great audio-based experience with lots of attention to detail, which is why the game works so well. For example, we can hear a faint heartbeat slowly coming to an end after a car accident.

    A high-quality headphone is required to properly distinguish between the directions of each sound, however. Because although we can skip levels and restart at checkpoints, even the easy mode is difficult if played with subpar headphones.

    Blind Drive is a $3.99 premium game with no ads or iAPs. With fantastic voice acting and a convincing soundscape, the game offers a unique and extraordinary experience that is even accessible for players with visual impairments.

    App Store: Here


    Bring You Home (Game Size: 164 MB] ($3.49)

    Genre: Adventure / Puzzle - Offline Playable

    Orientation: Landscape

    Required Attention: Full

    tl;dr review by AlexSem:

    Bring You Home is a cute and unique puzzle adventure game by the team behind 'Love You to Bits', where we manipulate the levels themselves instead of controlling our main character.

    Playing as a wacky alien creature called Polo, we're chasing the evil felons that broke into our house and kidnapped our beloved pet animal – a journey that takes us across 50 bizarre planets that each have their own puzzles to be solved.

    In each one-screen level, Polo automatically walks from the left to the right side of the screen. The levels are split into a series of vertical sections that can each be rotated and rearranged, and our job is to pick the order and section variants that allow our character to safely reach his destination. This sometimes includes picking a frame that has an interactable object in it, such as a weapon, that Polo can use to get past enemies.

    The game is not very long or particularly hard, but it is filled to the brim with cuteness and love, seemingly aiming to induce positive feelings and remind us to care about our loved ones. Some levels even let us collect photos that reveal past activities we participated in with our pet, which is a mechanic that does a great job at making us emotionally attached to the universe and characters.

    Bring You Home costs $2.99, with no additional ads or iAPs. If you like relaxing puzzlers with vibrant colors, pleasant music, and a great atmosphere, make sure to check this one out.

    App Store: Here


    Special thanks to the Patreon Producers "marquisdan", "Lost Vault", "FarmRPG", and "Mohaimen" who help make these posts possible through their Patreon support <3

    Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing

    TL;DR Video Summary (with gameplay) of last week's games: https://youtu.be/gsnUgdXZ2fk


    Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130

    submitted by /u/NimbleThor
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    MMORPG

    Posted: 13 May 2022 03:37 PM PDT

    Does anyone one of an mmorpgs that are half decent and have dungeon crawling that are worth it?

    submitted by /u/JUG9209
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    Something like Champions of Avan?

    Posted: 13 May 2022 08:58 AM PDT

    I'm really enjoying this game and wanted to know if anyone knows of anything similar. Thanks!

    submitted by /u/beyondd79
    [link] [comments]

    Is there a PSP emulator that I can add to home screen and play it in safari?

    Posted: 13 May 2022 01:54 AM PDT

    There's gba n64 and ds emulators to add to home screen but is there a PSP emulator that I can add to home screen?

    submitted by /u/Embarrassed-Army-780
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    Which RTS has the most 'fluent' controls on iPad?

    Posted: 13 May 2022 01:36 PM PDT

    Love the idea of commanding an army with complete fluency in my finger tips like something from Minority Report...

    submitted by /u/PurpleMessi
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    Apex Legends global launch confirmed for May 17th for both iOS & Android

    Posted: 12 May 2022 07:43 AM PDT

    Portrait Idle Progression / Idle games

    Posted: 12 May 2022 11:44 PM PDT

    Any recommendations for portrait games on iOS like Ulala or raider origin or evony ?

    submitted by /u/JoeShmoe999
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    Looking for a story based dungeon crawler.

    Posted: 12 May 2022 06:56 PM PDT

    Looking for a D&D inspired dungeon crawler with story and lore(fantasy or dark fantasy/lovecraftian horror. Major bonus if the story can change with different play throughs. Want turn based combat that is decently fast paced as I will be playing in my brief moments between caring for an infant and toddler.

    Thank You,

    submitted by /u/FearlessNectarine821
    [link] [comments]

    Name a controller supported game that is hardly or never talked about that deserves more credit

    Posted: 13 May 2022 07:12 AM PDT

    Multiplayer Pirate game

    Posted: 12 May 2022 09:21 PM PDT

    Looking for some suggestions on a Pirate-themed multiplayer game, preferably one with a friend/clan system so I can play with my bud

    submitted by /u/Jigoctic
    [link] [comments]

    The Top 10 iOS Mobile Games of 2012. (my research and predictions) (Also IMO, the First year of serious mobile gaming)

    Posted: 13 May 2022 05:09 AM PDT

    tl;dr 1 - In this post, I argue why I think 2012 should be considered the first year of serious mobile gaming. If that sounds outrageous to you, I give all my arguments and caveats in the post. While doing this, I also format the post as a top 10 list for mobile games of 2012 based on my research and predictions. Here is the list: Clash of Clans, Kingdom Rush, Modern Combat 4, Heroes Call, Waking Marks, Plague, Inc., Subway Surfers, Hero Academy, Punch Quest, and Rayman Jungle Run. (Extras: Candy Crush Saga, 2012 iOS Games, Angry Birds (3 Versions)) (I give my reasons for choosing each one, so if one of these confuses you, make sure to read the post before raging 😂)

    tl;dr 2 - I made all of this with game footage into a short HQ video here https://youtu.be/f0K11iBrf6A

    Update on the original video for those that care; it now has over 440k views in just over 4 months. I credit a lot of this success to Reddit and the feedback I have gotten from this community. So thank you! https://youtu.be/7-TakjaKy30

    But for those of you who rather read, here is the video script:

    2012 was the first year of serious mobile gaming. Now there were already serious games on the phone before then, but the introduction of Clash of Clans opened the floodgates for hundreds of thousands of gamers to take mobile gaming serious.

    Let me start off by saying that this video is not talking about what games are listed on the top charts of the Play Store or the App Store for 2012. Those lists are too easily manipulated by aggressive advertising to the young and inexperienced mobile games player base. Rather, this video is going to cover which games stood out as the best games among serious gamers that were released in 2012.

    The first and best game of 2012 was Clash of Clans, but a lot of people don't realize that Clash of Clans didn't actually get popular in 2012, but rather started to explode among serious gamers in 2013. The reason for this is because even though Clash of Clans was simple in graphics and concept, the game was truly competitive with diverse strategic options and it was, at the time, mostly fair for free to play players. But most importantly, it was the most competitive multiplayer challenge the phone had to offer at the time. And while serious gamers were in no way wanting to switch over to mobile gaming at that time, we all had phones, and the idea of playing a competitive game on the side when we weren't around our preferred gaming system was great and we had a lot of fun with it. The game experienced even more growth in 2014, but that influx included mostly casual gamers. In fact, by that time, the game was probably already losing a lot of its serious gamers partially because we were ready to move on to something new, but mainly because updates were making the game increasingly pay to win. Regardless, Clash of Clans had already succeeded in bringing in hundreds of thousands of serious gamers to the mobile phone. And while many left mobile gaming for years after that experience, it started the transition that we see today.

    The second game on the list is Kingdom Rush. This game is a strategy tower defense game developed by Ironhide Game Studio. You might be surprised to see a tower defense game at the top of a serious gaming list, but they were really popular at that time, and you have to keep in mind that mobile gaming back then was supplemental gaming for serious gamers. Unless you had triplets in diapers, mobile games were almost never the first choice for a serious gamer. Because of this, Kingdom Rush was an amazing choice for a supplemental game. The graphics were good for its time, it had a diverse amount of enemy types and even more options for strategies to defeat them, and you could play the game in offline mode. Most importantly, the game was extremely challenging - which is why it attracted so many serious gamers to play it. The developers even created an in-game encyclopedia for studying enemies, so players could sit there and calculate how they might defeat some of the harder levels. So it was pretty intense, and technically still is because the game is still available today.
    The third game was Modern Combat 4: Zero Hour. Made by Gameloft, which was one of the bigger mobile gaming companies back then, Modern Combat 4 was the forerunner of the shooter games we see all over mobile gaming today. These graphics were unbelievable back then and while game servers couldn't come close to delivering what we see nowadays, even the multiplayer was amazing for its time. The story was good, but more importantly the feel of the game was exactly what players were wanting. In fact, when Modern Combat 5 came out two years later, it was balked at because of its inferiority to its predecessor. To make this even more profound, this was released during a time when all of the giants of normal gaming, like EA games and Activision, weren't even trying to make mobile versions of their games. So while this game is not much to look at nowadays, it should always be remembered as a forerunner that paved the way for the mobile shooter games we see today.
    The fourth game on the list is Heroes Call. This RPG was a groundbreaking concept for its time because instead of using on-screen joystick controls, which was typical and arguably still is, it used tap-based controls for everything you needed to do in the game. Now technology for RPGs has gotten a lot better, and this game doesn't even hold a candle to any of the top ten games that I have on my list for the RPGs of 2022, but for its time this was the best that mobile gaming had to offer in the RPG realm. The gameplay was smooth, and the loading times were quick. It had a diverse amount of equipment that you could find, and its sense of exploration was excellently done.

    The fifth game was Waking Mars. This game was incredibly unique for 2012, and honestly, ten years later it's still fairly unique. Instead of focusing on the typical shooting aliens or some other kind of warfare, Waking Mars highlights exploration and solving problems. The plot of the game has you as an astronaut who gets trapped underground in a dying Mars. To restore Mars, it becomes your mission to restore the local flora and fauna of the planet, all while enjoying great graphics and listening to beautiful music.

    The sixth game on the list is Plague, Inc. This game became very popular in 2012 as you created your own disease, as you tried to spread it through airports, and eventually tried to take over and destroy the whole world. Nowadays, in light of Covid, some might find this insensitive, and while there might have been some of that back then, it was very minimal and most people just really enjoyed the concept of this fantastically made game.

    The seventh game on the list is Subway Surfers. But Subway Surfers, like Clash of Clans, didn't really become very popular until 2013. Rather, the game like Subway Surfers that was really popular in 2012 was Temple Run, which that game was made in 2011. So you might see a theme, that back then there was usually about a year delay before a game would really take off. Temple Run was attractive because it added a challenge, but it was a simple game that you could pick up when you were at the bus stop or in between classes and it didn't distract you from life. Because as I mentioned earlier, mobile gaming back then for serious gamers was more of a supplemental game. They still wanted a challenge but they weren't looking to these games as their number one main game they would play. Subway Surfers took all of the good things about Temple Run and made it even more enticing with better graphics and better gameplay.

    The eighth game on the list is Hero Academy. This game is a two player tactical board game where you try to destroy your opponent's crystal before they are able to destroy yours. You will notice that it has a lot of similarities to Clash Royale, and I have no doubt that Supercell was inspired by this concept, as they created their more popular game only four years later. The game was masterfully set up with a lot of diversity, so I think the only reason that it is not doing as well as Clash Royale is because it has a little bit more of a clunky design, and obviously Supercell has a lot more money for advertising.

    The ninth game for 2012 was Punch Quest. This game is an arcade style 2D scroller with a masterful blend of simple game mechanics and a surprisingly diverse array of power-ups. As you watch this footage you can see that these games age really well, so while there are a lot more 2D scrollers in the mobile market right now, this game could probably hold its own against them. Sadly, after several years the developers decided to stop supporting the Android version of it, so now it is currently only available on iOS.

    The last game on the list is Rayman Jungle Run. This game was a PC and console port over to the mobile phone, which may seem normal to us now, but back then that was very rare. Ubisoft was definitely ahead of the curve as they started transferring their games over to the mobile phone. Now, unfortunately since mobile gaming was still in early development the game developers weren't able to quite fine-tune the controls to where it was as good as we would expect in a mobile game nowadays, but it was still pretty good, and it was one of the few AAA game ports over to the mobile phone at that time.

    Okay so those are the top ten mobile games for 2012, but I do have three more honorable mentions for you.

    The first one was Candy Crush Saga, which has been historically at the top of the charts, even above Clash of Clans, for many, many, years. The reason I did not put it on this list is because most of the player base of Candy Crush Saga are casual gamers, but as I've looked into it, apparently a lot of serious gamers have played this game. On the side of course, not as their main game, but as a supplemental game in which they do take the game seriously, and they do try to reach those levels. Usually without spending money because if you spend money in Candy Crush Saga it kind of ruins the challenge of it. But nonetheless, serious gamers played Candy Crush Saga. So, I had to put it on here because it's one of, if not the, biggest mobile game of all time. But I didn't put it on the official list because the vast majority of those players are casual gamers.

    The second honorable mention are iOS only games. Ten years ago, iOS was crushing Android in the area of gaming. They had games like Horn, which was a really good RPG that kind of felt like it could have been in the Legend of Zelda series, and you can see here that the graphics, for a game that was ten years old, on the mobile phone this is pretty good. But the superiority of iOS over Android wasn't just about graphics, and what the iOS could handle over Android it was just a trend among game developers. For example, the game Ziggurat didn't have really good graphics, but it was a really high quality game that was loved by gamers, and the developers just never saw a need to put it on the Android platform. So there were quite a few games like that, but I'm not putting them on this list, because those of you who have been watching my other top ten videos know that I only list games that are on both Android and iOS.

    The last honorable mention was Angry Birds, but not the original Angry Birds because that came out a few years earlier. But rather because Angry Birds had become so popular they were churning out so many new games. In fact, in 2012 alone they added three new Angry Birds games and all three of them were very successful. The reason I don't have them on the list is because each one of them by itself was not special enough to put on the list, so I grouped them together and put them here. Lots of serious gamers played Angry Birds back then, because again, it was supplemental gaming. Even though they were a little bit more casual in nature, they did offer a challenge, and again a lot of mobile gaming back then was supplemental gaming.

    Well that's it guys, hope that helps. If you feel like there was a game that should have been on here that wasn't, it probably wasn't because I missed it. I've done a lot of research on hundreds of games, and this is what I've come up with. It doesn't mean they are the best, but it does mean that they are the ones that I think are the best. That being said, if you have a different opinion please put it in a comment below so that others can either upvote it. And if enough people agree with you, it will get liked to the top so that everyone can see your opinion on what game you thought was best in 2012. Alright guys, I'll see you next time.

    tl;dr 1 - In this post, I argue why I think 2012 should be considered the first year of serious mobile gaming. If that sounds outrageous to you, I give all my arguments and caveats in the post. While doing this, I also format the post as a top 10 list for mobile games of 2012 based on my research and predictions. Here is the list: Clash of Clans, Kingdom Rush, Modern Combat 4, Heroes Call, Waking Marks, Plague, Inc., Subway Surfers, Hero Academy, Punch Quest, and Rayman Jungle Run. (Extras: Candy Crush Saga, 2012 iOS Games, Angry Birds (3 Versions)) (I give my reasons for choosing each one, so if one of these confuses you, make sure to read the post before raging 😂)

    tl;dr 2 - I made all of this with game footage into a short HQ video here https://youtu.be/f0K11iBrf6A

    Update on the original video for those that care; it now has over 440k views in less than 5 months. I credit a lot of this success to Reddit and the feedback I have gotten from this community. So thank you! https://youtu.be/7-TakjaKy30

    submitted by /u/JcFuerza
    [link] [comments]

    The classic Baldurs Gate screen size question.

    Posted: 12 May 2022 09:12 PM PDT

    I have an iPhone 13 Pro Max, so the biggest screen size for an iPhone to date. I couldn't find anyone discussing BG on this model.

    I know many, many people have recommended BG be played on iPad only, but I was wondering if anyone has tried the game on the 13 Pro Max and could give some feedback about the playability.

    submitted by /u/Bishopped
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    Games like zombie frontier but less PTW

    Posted: 13 May 2022 12:24 AM PDT

    Yup I'm looking for a game similar to zombie frontier where you do not need to move your character as the game moves it for you and all you have to do is simply shoot at whatever the game throws at you as I can't stand playing shooters on anything but a PC.

    submitted by /u/VampireSylphy
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    Any games out there that have a similar card collecting and upgrading mechanism to Clash Royale?

    Posted: 12 May 2022 07:30 PM PDT

    Basically my girlfriend plays this game every single day and I'd love to get into it and play with her but I hate tower defense games, they are just not my vibe.

    But I do like the way you collect and upgrade cards in that game so I was wondering if there is any game out there similar to that that's not a tower defense game

    submitted by /u/Legendsball
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    Is there a way to get PPSSPP without alt store/jailbreak/computer? On ios 15.4.1 al lthe app stores certificates seem revoked

    Posted: 13 May 2022 07:18 AM PDT

    is there a way?

    submitted by /u/Embarrassed-Army-780
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    Arcade games like the ketchapp ones

    Posted: 13 May 2022 12:42 AM PDT

    I remember that ketchapp had a lot of arcade games but they were full of ads. Any recommendations for quick to play and addicting arcade games?

    submitted by /u/Ggthefiree2
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    Any games that can help me learn about the stock market, trading, etc?

    Posted: 12 May 2022 10:19 AM PDT

    I tried reading into it, taking classes and friends even trying to teach me but it just gets boring and then I get distracted with other things. I am interested in learning, but I need this to be more fun for me to learn, so I figure perhaps I can learn through a game. All my friends do it and now being self employed, I have so much free time that people usually ask if I even work, so I figure, just add more hobbies to my list. Everyone tells me it gets easier and it's a good way to make money, so might as well add more earnings for my savings account

    submitted by /u/ForTheMeems
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    Good offline free indies? With controller support?

    Posted: 12 May 2022 11:13 AM PDT

    What are som good offline free indies? Even better if it has controller support

    submitted by /u/DaniMA121
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    Will there ever be 3ds/ Nintendo switch emulator ever come to iOS? Or ps3?

    Posted: 12 May 2022 09:17 AM PDT

    Also is there a browser ps2 emulator that you can add to home screen? Im pretty sure a15/a16 and m1 would be pretty good at emulating these right?

    submitted by /u/Embarrassed-Army-780
    [link] [comments]

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