iOS Gaming 4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 86) |
- 4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 86)
- Lucky Pirate a free (no ads) iOS game I made. It's about buying the right combinations of items and managing your coins wisely. Here is some gameplay with updated graphics.
- Gaming: Japan's Gree Wins $92M Verdict Against Supercell
- [DEV] SASAYA - 10 Promocodes for EVERYONE!
- Games to motivate me walk more?
- [DEV] Golf Odyssey - Play a new course every day, get stars and rank up!
- An offline waifu/gatcha game?
- Looking for great asynchronous multiplayer games!
- Ice Squishing, classic game from the 1980s reimagined for modern devices.
- What iPhone 12 pro max case fits a Razer Kishi?
- Hit and run games
- iPad help and suggestion.
- Striking out fools with the Eephus in Baseball9
- Lifeline First Impressions
- What are some fun "minigames" on the iOS?
- Any monster hunter like games?
- ISO Casual dragon game Dragonscapes / Dragon Tamer / Dragon Mania that doesnt have in app purchase (or minimal)
- A12z vs A14 for gaming. Is it worth it?
4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 86) Posted: 08 May 2021 03:58 AM PDT Welcome back! :) Sorry I didn't post this yesterday. I was at the hospital because of some severe stomach pains. I'm doing better now, thanks to the medication I got. Hope you'll enjoy this episode - this week, including not 3, but 4 games! :) This episode covers an action-RPG from Angry Birds developer Rovio, a zombie shooter with idle and RPG gameplay elements, a fun match-3 RPG, and a 2D fantasy MMORPG that reminds me of Maple Story! Disagree with my opinion? Let's have a friendly discussion below. New to these posts? Check out the first one from 86 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is. Let's get to the games:Last Resistance [Game Size: 286 MB] (free)Genre: Idle / Shooter / RPG / Indie - Requires Online Access Orientation: Landscape Required Attention: Some tl;dr review: Last Resistance is a unique level-based isometric zombie shooter mixed with idle progression and RPG-like loot, equipment, crafting, and skill systems. The game consists of campaign levels, dungeons, special missions, and a PvP mode where we fight against other player's characters controlled by an AI. While some levels can easily be cleared using the idle combat system to grind additional resources and loot, the highest available levels typically require manual combat and skill usage to survive. This creates a fun and nicely balanced combination of active and idle play. Between levels, we can equip and level up loot, craft new equipment, change which active and passive skills to take into combat, accept new missions, and switch pets that provide stat boosts. The game packs a surprising amount of features not typically seen in indie games, like a friends system, interesting customizable skills, events, and more – all of which adds to the gameplay experience. The controls work decently well, and the slightly cel-shaded graphics give the game a distinct indie look. While entering levels does require "Unstable Energy", this isn't a punishing energy system, and I didn't find it to hinder my progression during my time with the game. Last Resistance monetizes through iAPs for a premium currency used for cosmetics and loot chests, and a seasonal $9.99 battle pass that gives extra AFK rewards. Since the premium currency is very easily earned through gameplay, there's no need to buy anything to enjoy the game. App Store: Here Match Land [Total Game Size: 95 MB] (free)Genre: Match-3 / RPG / Indie - Offline Playable Orientation: Portrait Required Attention: Full tl;dr review: Match Land is a turn-based match-3 RPG with quick level-based matches and a unique twist that allows us to continue matching tiles on the board to maximize our damage and create combos. Once we've moved our first tile, a short countdown starts, indicating when our turn ends. As long as we continue matching tiles, however, the countdown gets slightly prolonged, allowing us to continue going. This mechanic means we need to plan far ahead before making our first move, and it adds a fun additional tactical layer to the gameplay. We get gold, hero shards, and captured enemies from winning a level, the latter of which are used between matches to open shops that generate gold over time. Gold, on the other hand, is spent on upgrading our heroes when we have collected enough hero shards. When a hero levels up, its strength increases, which means we'll deal additional damage for matching that hero's tiles. The cute pixel art-style is well-executed, and the great animations and neat effects make the game feel polished. The difficulty ramps up relatively quickly though, and we do eventually need to go back to instant-finish older levels again for extra rewards or pay real-life money to progress faster. Match Land monetizes through iAPs for a premium currency used to buy more gold, hero shard chests, and the energy used to enter levels. Incentivized ads also allow us to get extra energy when it has depleted. The monetization is okay but does limit our play-session length. Ultimately, although it hasn't been updated since 2018, Match Land is great fun until the grind-walls hit, at which point I'd suggest just moving on to the next game. I believe it's worth checking out if you haven't experienced it yet. App Store: Here Devil Book [Game Size: 970 MB] (free)Genre: MMORPG / Idle / 2D - Requires Online Access Orientation: Landscape Required Attention: Little (mostly idle) tl;dr review: Devil Book is a fun auto-focused action MMORPG where we control a team of three heroes while completing quests and beating up monsters across a cute 2D hand-drawn open world. As a modern MMORPG, the game features all the usual crafting, dungeon, and guild systems. Where it sets itself apart, is by providing us a team of three heroes that we can switch between at any time to utilize their distinct stats and skills. Thankfully, no matter which hero we use, XP is shared across all three, which means we can use whichever hero best counters our opponent without worrying about out-leveling our other heroes. Although quests and combat can be played manually, it's clearly designed to be automated in Devil Book. This lets us focus on managing our team, including equipping and leveling up new gear, upgrading skills, and much more. The only time manual combat is encouraged is in the daily dungeons. While I'm not a fan of auto systems, Devil Book's implementation is one of the better I've seen, as it almost turns the game into an idle game with active management aspects instead of a traditional MMORPG. Just don't expect to manually engage in combat and questing. New heroes are unlocked through a gacha system we can use by spending premium currency acquired through gameplay or iAPs. While the game has a PvP system where we compete against AI-controlled enemies, there is nothing particularly interesting about it. The tap-to-move controls are simple but work well, and the somewhat minimalistic interface ensures the UI isn't completely cluttered with buttons and alerts. Devil Book monetizes through iAPs that allow paying players to progress faster and win PvP much more easily. As a heavily PvE-focused game, however, the impact of this Pay-to-Win monetization on the Free-to-Play experience is, so far, minimal. App Store: Here Darkfire Heroes [Game Size: 884 MB] (free)Genre: Strategy / RPG - Requires Online Access Orientation: Portrait Required Attention: Some tl;dr review: Darkfire Heroes is a new fantasy strategy RPG from Angry Birds-developers Rovio. It features a card-based hero progression system and relatively deep RPG elements, including spells that are independent of which heroes we use, and equipment and soul stones that increase our heroes' power. The core gameplay has us build a team of heroes to complete quests and earn new gear and hero cards by defeating the campaign, dungeons, and even other players in the real-time PvP mode. During combat, our heroes automatically rush towards the enemies. As they start attacking, they each charge up their strong special attack, while spells can be cast from our deck whenever enough mana has replenished. By tapping an auto button, all of this can be fully automated – turning what could have been an interesting combat system into an almost meaningless game of numbers. The graphics are nothing out of the ordinary, and the UI is, unfortunately, rather complex and unpolished. This makes the game feel slightly dated already at launch. Hopefully, this will be improved upon over time. Darkfire Heroes monetizes through an energy system that greatly limits our play-session length, and then iAPs for premium currency, resources, loot boxes, and a subscription for additional monthly premium currency. It truly feels like a game that aspired to provide a deeper and more strategic experience than most other RPGs on mobile, only to be held back by mediocre UI, auto systems, and a heavy pay-to-win. What a shame. App Store: Here Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/MVIntdclTeA Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50 Episode 51 Episode 52 Episode 53 Episode 54 Episode 55 Episode 56 Episode 57 Episode 58 Episode 59 Episode 60 Episode 61 Episode 62 Episode 63 Episode 64 Episode 65 Episode 66 Episode 67 Episode 68 Episode 69 Episode 70 Episode 71 Episode 72 Episode 73 Episode 74 Episode 75 Episode 76 Episode 77 Episode 78 Episode 79 Episode 80 Episode 81 Episode 82 Episode 83 Episode 84 Episode 85 [link] [comments] | ||
Posted: 08 May 2021 12:08 AM PDT
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Gaming: Japan's Gree Wins $92M Verdict Against Supercell Posted: 08 May 2021 07:38 AM PDT
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[DEV] SASAYA - 10 Promocodes for EVERYONE! Posted: 08 May 2021 01:10 AM PDT
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Games to motivate me walk more? Posted: 08 May 2021 03:03 AM PDT Now that weather is finally getting better here in Finland I am looking for new GPS game to motivate me walk more. I played some Pokemon Go when it was released but I don't really like constantly trying to find pokemons. I liked part about visiting pokestops more since that gave me different points to visit and plan my walking route. After Pokemon Go I played lot of Ingress since it is about going to portals. However I got rather bored of it and when Ingress Prime came and made interface much worse I dropped it. Are there any games where visiting certain spots often is core of games rather than watching my screen all the time while walking? [link] [comments] | ||
[DEV] Golf Odyssey - Play a new course every day, get stars and rank up! Posted: 08 May 2021 05:51 AM PDT
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Posted: 08 May 2021 09:01 AM PDT I currently don't have a stable wifi connection so I can't play any of the gatcha games I used to play. Does anyone have any recommendations? [link] [comments] | ||
Looking for great asynchronous multiplayer games! Posted: 07 May 2021 11:43 PM PDT My family is hooked on Through the Ages, and I would love to find more games that allow us to all play together at our own pace. Thank you! [link] [comments] | ||
Ice Squishing, classic game from the 1980s reimagined for modern devices. Posted: 08 May 2021 03:29 AM PDT
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What iPhone 12 pro max case fits a Razer Kishi? Posted: 08 May 2021 06:39 AM PDT | ||
Posted: 08 May 2021 05:55 AM PDT What are some hit and run games that can be played in portrait mode, with one finger? [link] [comments] | ||
Posted: 07 May 2021 08:22 PM PDT Looking at buying an iPad and haven't had one since 2013. I only want it for casual gaming and steaming. What is the difference between iPad Pro, air and regular. Don't really wanna splash out too much so looking at getting the regular iPad. Also are there any games that are exclusive to any models due to requirements? And lastly what are some iPad exclusive games that aren't available on iPhone? Thanks in advance :) [link] [comments] | ||
Striking out fools with the Eephus in Baseball9 Posted: 07 May 2021 05:37 PM PDT
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Posted: 07 May 2021 07:03 PM PDT With the news that the Lifeline series will be returning soon with a new installment, I decided to finally play the first game! I grew up reading a lot of choose your own adventure books so I knew I had to finish Lifeline at some point. I wanted to share my thoughts on the game with you guys in case there are others like me that were curious about the series! If you have played Lifeline (or the series itself) feel free to share your thoughts below! I'm looking forward to what everyone shares! Thanks! [link] [comments] | ||
What are some fun "minigames" on the iOS? Posted: 07 May 2021 04:25 PM PDT Talking about games like fruit ninja, flappy birds and so on. Something that's easy to program as well. I'm trying to make a collection of minigames at the moment. [link] [comments] | ||
Any monster hunter like games? Posted: 07 May 2021 04:25 PM PDT Are there any games like monster hunter on the AppStore? All the ones I searched online are ones that died off along time ago. [link] [comments] | ||
Posted: 07 May 2021 03:08 PM PDT I really like the game play of these. They're easy - don't have really focus etc. I don't mind the energy system so much but it's the slow ass recharge of the freemium model that makes it frustrating. Focus on Dragon breeding. Would prefer more Dragonscapes (breeding dragons buy exploring/building island) versus the type that are just zoos and you do pokemon style fighting. Or at least decent combo. Don't mind merging at all. Don't even mind if there are puzzle games, just don't want that to be the entire game play (a candy crush game masked under dragon game) would pay one type fee if it was worth it. just don't want the constant in-app stuff [link] [comments] | ||
A12z vs A14 for gaming. Is it worth it? Posted: 07 May 2021 02:32 PM PDT I know the a14 benchmarks better and probably performs better but is the difference noticeable? I have an Air 4 with 64 GB and I'm wanting to return it and get something with more space but a lot of the pro feature like pro motion are also worth it to me but I'm worried the performance difference is noticeable and will be for a while. I know the A12 and the A14 are drastically noticeable but does that apply to the 12z and 14? [link] [comments] |
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