iOS Gaming The Weekly New Releases Thread | Sunday, December 02, 2018 |
- The Weekly New Releases Thread | Sunday, December 02, 2018
- Any multiplayer games where you can trade stuff?
- Good free, offline games?
- iOS Gaming no. 14: The Enchanted Cave 2
- Siege of Dragonspear is on Sale [$9.99 -> $1.99]
- Not necessarily racing, but car-based games?
- Looking for a MOBA (not as complex as Vainglory) & a Diablo style game (Free or Paid)
- Any fake money gambling based games?
- Best CCG to get into
- Games like Pocket City?
- Are the Dragon quest games like old school final fantasy?
- What features do some of your favorite iOS games lack?
- Recommend a turn based game like... remember Outwitters?
- Any good poker games?
- Anyone have some recommendations for games that take advantage of new iPad Pro?
- Standoff 2 team?
- Any liberal crime squad like games, or fun simulation games to try out?
- Funnest MMORPG for iPad?
- Trouble recognizing Gamevice
- Any free games to relieve stress and get my anger out? Except beat the boss lol
- LF PvP RPG like Knights chronicle
The Weekly New Releases Thread | Sunday, December 02, 2018 Posted: 02 Dec 2018 02:52 AM PST This weekly thread is the place for developers (and anyone else) to post new games of all kinds. Feedback is much appreciated.Find previous threads here.Thread Rules:
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Any multiplayer games where you can trade stuff? Posted: 02 Dec 2018 05:37 AM PST | ||
Posted: 01 Dec 2018 05:10 PM PST | ||
iOS Gaming no. 14: The Enchanted Cave 2 Posted: 01 Dec 2018 07:10 PM PST Introduction Welcome, Adventurers, to this week's edition of iOS Gaming. To your left you will find the museum; the right, the inn. Before you is the Cave—The Enchanted Cave, to be precise. What's it enchanted with? No one knows—but it holds all the gold and weaponry your greedy little heart desires. So come! Drink deep and, when the sun rises, enter the Cave. Enter, and greet the dark below. On a far less ominous (and, therefore, less interesting), please click here if you would like to read the previous review. If you would like to provide feedback (Of any sort, and particularly criticism!), your best bet is to visit the Trinity Force Network Discord server, and either tag me in #general-gaming, or message me directly @Syger#233. Alternatively, you can message me on Reddit, or send me an [email](mailto:syger@trinityforcenetwork.com) (But please don't abuse my inbox!). Lastly, I would like to thank the developer, Dustin Auxier, for so generously providing a key for this review. Enchanted Cave 2 scratched an itch for a roguelike dungeon crawler I was not aware I had—thank you for that. I look forward to your next game as well, and hope it is every bit as flavourful. Details Game: Enchanted Cave 2 Developer: Dustin Auxier Price: $5.99 In-App Purchases: No gambling legislation necessary—this game is in-app purchase free! Device used: iPhone XS Max The Review The Enchanted Cave 2 is quite a delightful experience. While it certainly lacks the breathtaking visuals of many more recent games, it more than makes up for the deficit with its charming 8-bit graphics and a killer soundtrack, nevermind the dungeon crawling! Though it lacks the fast-paced hack & slash challenge of Grimvalor, the duels of Infinity Blade, or the unique flavour of Sword & Glory, it is in no way diminished. Where both Grimvalor and Sword & Glory are primarily focused on exploration, and Infinity Blade is a boss battler through and through, TEC2 trades those qualities for one no less valuable: Dungeon crawling. While it can be argued that Infinity Blade is also a dungeon crawler, it is also a distinctly different kind of dungeon crawler in that it simply does not have the strategic depth of The Enchanted Cave 2. Central to this strategic depth is the mechanic of monster movement. That is, they don't move. While it sounds absurd, it means that a patient adventurer can simply walk around many monsters and, in doing so, save quite a bit of health and mana—allowing them to push deeper, faster, than someone who kills everything in sight. Which, conveniently, relates to what is potentially an even more important distinction: The Enchanted Cave 2, like it's predecessor, is a roguelike. Central to this are the two different kinds of equipment: Cursed loot, and artifacts. The majority of what will be found in the Cave is cursed to be destroyed when an adventurer dies or uses their escape wings to leave the dungeon (Thus, cursed loot). Artifacts, on the other hand, will not be destroyed upon exiting the dungeon, and are usually more powerful than other equipment. Unlike equipment, crafting materials and gold, cannot naturally be artifacts. However, with the Transmutation spell, any carryable item can be enchanted to become an artifact. Fortunately, adventurers can take more than just artifacts form a dungeon. Gold, and direct character progression such as level ups, stat points, and skill points, are all able to be removed—provided, of course, there is not an unfortunate accident resulting in death. Gameplay is not the only area which shines, however. For those certain connoisseurs of music, there is a wonderfully chipper soundtrack from none other than Grant Kirkhope (Yes, that Grant Kirkhope). For those who have played Oceanhorn or Kingdoms of Amalur, the background music is surprisingly familiar—though not, I would like to point out, in a bad way. Despite being rather simple (It is certainly not as complex, nor as long, as KoA's soundtrack), it fits very well, and is a welcome companion to slaying monsters. That said, I wish the decision to not include the full, extended versions of some tracks had not been made. It's very jarring to hear the music swell as is if to continue—and then cut off abruptly and begin looping. This does not happen, I am led to believe, on the desktop versions. Visually, The Enchanted Cave 2 is not stunning. That is not to say it is hideous, mind you, but that it is not a masterpiece of realistic rendering, vivid hues, or sublime minimalism. It is, however, visually unique. The game's 8-bit art, while certainly not modern, is clear and appealing, creating a tasteful atmosphere. While other styles could certainly have been used (notably a minimalist style, like Alto's Adventure, or some garish retro amalgamation), the handcrafted textures are far, far superior. Unfortunately, no matter how delightful a game is, there are very few (Dare I say none?) without flaws, and TEC2 is no exception. There are a range of issues ranging from small, nitpicky things like not being able to pan across the floor or the tedium of movement through long vertical hallways, to slightly the slightly more bothersome lack of information regarding what certain things do (Specifically, what does bleed do? What about Decimate, or "magic"?), to the major, should really be fixed problem: The Enchanted Cave 2 does not support the iPhone X format. While this is mostly a minor inconvenience cutting the corners from a few UI elements, making the hotbar a bit finicky and, at worst, rendering a portion of the enemy character block unreadable, there is a major issue with the game's small UI: When the small UI is toggled, the home bar almost completely covers the hotbar and mostly covering the inventory button, making any skills, potions, or items on it unusable. While they are still usable from the inventory (if you can open it), it's a very suboptimal workaround. In the end, I would like to recommend the game. I really would. It does several neat things, it's an actual dungeon crawler, and I loved the original flash game. However, without iPhone X support, and at its current price point of $9.99, I just don't think it's worth the money. However! Should either of those things change (Or if you can ignore the iPhone X support and the other minor issues I've mentioned are immaterial), The Enchanted Cave 2 is definitely worth grabbing for that extended overnight plane ride to Tokyo. Conclusion That's it this week folks! While I have already decided what the next game will be, I would love your input as to what the game after that should be (Or, the game after after that, depending). I have quite the list! As usual, thank you for taking the time read, and I would love to hear your feedback! See just below (or back at the top—your choice) for the various sundry ways I can be reached. Good luck with your final exams (if applicable), and have a splendid week! If you would like to reach out to me, you may do so on the Trinity Force Network Discord server @Syger#2331 (either by mentioning me in the #general-gaming channel or messaging me directly). Alternatively, you can send me a message on Reddit or, if you're reading on Reddit, by leaving a comment below. Relevant links: Trinity Force Network The Enchanted Cave 2 Grant Kirkhope Miscellaneous [link] [comments] | ||
Siege of Dragonspear is on Sale [$9.99 -> $1.99] Posted: 01 Dec 2018 09:27 PM PST
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Not necessarily racing, but car-based games? Posted: 02 Dec 2018 07:58 AM PST | ||
Looking for a MOBA (not as complex as Vainglory) & a Diablo style game (Free or Paid) Posted: 02 Dec 2018 03:03 AM PST Hey all, I'm looking for a popular MOBA but one that isn't as complex as the system used in VainGlory (buying items in game) that's either F2P or paid I'm also after a Diablo style clone but not the ones done by Netease, again F2P or paid I'm on an iPhone 7 Plus Thanks [link] [comments] | ||
Any fake money gambling based games? Posted: 02 Dec 2018 04:47 AM PST | ||
Posted: 01 Dec 2018 08:48 PM PST I'm looking to get into a CCG on iOS. Recommendations are helpful! [link] [comments] | ||
Posted: 01 Dec 2018 09:06 PM PST I just finished out pocket city, that was the most fun I've ever had in my life with a city building game. Any others like it? [link] [comments] | ||
Are the Dragon quest games like old school final fantasy? Posted: 01 Dec 2018 05:14 PM PST FF6 is still the best game of all time imo and would like to find more rpg's like it with rich story and at least some customization. I of course have played the othe FF's and FFT but would like to find more in the same vein. Any reccs are appreciated! [link] [comments] | ||
What features do some of your favorite iOS games lack? Posted: 01 Dec 2018 07:54 PM PST It seems like there are tons and tons of clones of the same type of game out there, whether it's gacha RPGs or flappy bird clones. What are some features that make some stand out from the rest? What are some things you wish they did different? [link] [comments] | ||
Recommend a turn based game like... remember Outwitters? Posted: 01 Dec 2018 01:36 PM PST Hi! I loved Xcom, Banner Saga, Steamworld Heist yadda yadda. I feel like playing Outwitters again, but I don't like waiting for other players. Just want a good old bot. Also, kinda antisocial, not gonna lie. Help me out? :D [link] [comments] | ||
Posted: 01 Dec 2018 07:12 PM PST Tried most poker games but most of them are obviously rigged. Looking for one that has a good player base and realistic odds. [link] [comments] | ||
Anyone have some recommendations for games that take advantage of new iPad Pro? Posted: 01 Dec 2018 10:27 AM PST Really like strategy games, hate in app purchases 🙃 Can't really get in to prison architect and football manager touch 2019 is too expensive for an incremental update. Currently staring at the gorgeous screen with nothing to do on it. [link] [comments] | ||
Posted: 01 Dec 2018 06:55 PM PST Looking for anyone that plays standoff 2 to play with! And if you don't play it yet, check it out! [link] [comments] | ||
Any liberal crime squad like games, or fun simulation games to try out? Posted: 01 Dec 2018 05:27 PM PST | ||
Posted: 01 Dec 2018 05:02 PM PST | ||
Posted: 01 Dec 2018 03:19 PM PST Any tips for getting a 6th gen iPad to consistently recognize a Gamevice? I'll have it plugged in and start up a game but it won't be recognized. It sometimes works if I force close the app, unplug the Gamevice, start the app, then plug in the Gamevice as the app is booting. Is there a consistent way to do this or is it just going to vary by app? [link] [comments] | ||
Any free games to relieve stress and get my anger out? Except beat the boss lol Posted: 01 Dec 2018 12:59 PM PST | ||
LF PvP RPG like Knights chronicle Posted: 01 Dec 2018 11:33 AM PST Looking for a game with good pvp, when you have to think, understand and when it's not always the same team over and over. Turn based Rpg [link] [comments] |
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